Wednesday, January 20, 2016

Student Game FINAL Reflections

KAYLA 

Name: Final Project
Purpose: Maze
Scoring: Subtracts points of you hit wall, adds points if you finish maze
Different: She used color sensing
Difficulty: It was moderate to hard
Enjoy?: Yes, I liked the sprites too

MICHELLE

Name: Midterm Game
Purpose: Catch bananas in barrel
Scoring: Adds points of you catch bananas
Timing: Counts down from a minute
Different: Really cool backgrounds and sprites, used more sensing
Difficulty: It was easy to hard
Enjoy?: Yes, I really cool game and backgrounds

JAMES

Name: Final project
Purpose: Run away from predator
Timing: Counts down from 30 seconds
Different: Used the "follow mouse" code
Difficulty: It was easy to hard
Enjoy?: Yes, I really liked the idea of it

FINAL Reflection


      • How you began the layout of the game?

I began the layout by adding 3 different backgrounds and 1 sprite with 3 different costumes.



      • How you worked through problems and what problems did you have?

One problem I had was trying to get the music to play, but I figured out I just had to add that code before everything else.



      • How you tested it?

I tested my game by having one of my friends play it at home and give me feedback.



      • Did it work as you intended?

Yes it worked as I intended and actually turned out better than I expected.



      • What are you most proud of in your game?

I am most proud of the New Years level, because I added my own fireworks to it and made the sprite move in that level as well.



      • What are you disappointed with, if anything?

I wish I could have used pictures of fireworks but it wouldn't let me add them without the white background against them.

FINAL Game (link)

FINAL GAME

FINAL Game

Friday, January 15, 2016

Mid-Term Project Storyboard

Purpose: How many times can you click a button within a certain amount of time

Sprites: 1 button, 3 costumes

Backgrounds: 3 backgrounds, Christmas themed, Halloween themed, Thanksgiving themed

Scoring: each click= 1 click

Timing: Time sets to 30 seconds, on second level changes to 20 seconds, third level changes to 10
seconds, all count down

Win: Says "congratulations" or something holiday themed when you complete a level, when done
with game try to beat your high score

Levels: 3 levels, each changes holiday

Difficulty: Gives less amount of time to clock on each level